Worked a little more in RA-Flip. Play/Stop/Pause is done. The editing mode and opening/saving files is pretty much done, so it will be fully functional as soon as I can spend an afternoon in it.
Tobogan (My slideshow software). It works nicely. There are many rough spots and it needs a few features:
Some way to edit the CSS for individual slides in a nice manner. Like setting backgrounds and colours (and not much else)
A nice way to save the slideshow so it ends all in a single folder.
Many UI details
BartleBlog: it has worked well for me for a long while, since I have been posting this blog using it. And really, it's a nice blog, isn't it? ;-) But of course, there is stuff to be done:
Many UI details
Decent flickr and openomy uploaders/managers
Some extra gadgets I have in mind
And that's all I have in mind right now. Except maybe a graphical Befunge interpreter, but that's not really important ;-)
Some of you may be familiar with weird programming languages.
Some of you may even know about bidimensional languages.
Some of you may have seen Flip, where computation is performed by balls bouncing off things.
Now you can see Flip using Qt. My Ra-Flip interpreter. I wrote it in a lark after finding out about Flip in Good Math, Bad Math and shares no code with the original, but it's a simple language ;-)
It's almost feature-complete. Missing are:
Levels (to make it threedimensional)
Here is the mandatory screenshot:
But that really doesn't do it justice, so here's a video:
The fun starts around 35 seconds in. The program prints an infinite series of even numbers and stores odd numbers in a ... I am not sure how to call that. A circuit?
I may think about writing a something-to-Flip compiler, so you can write your programs in some sort of simplistic imperative language and then see them as a pinball machine.
It may be cute if an artist could spend a few hours making nicer gadgets, before I do it (it won't be pretty ;-)
And yes, this is probably the most useless program written using Qt, right there with kyes.