New library: ChipScene
This is the real outcome of my PyWeek failure: a neat library.
Take Chipmunk and Qt mash them up, and what do you get?
A OpenGL-accelerated, multiplatform, easy-to-use playground!
But watch the silly video that shows no interesting features instead:
You can't see it but there are 29 balloons, numbered, that bounce around happily.
Performance in the video sucks because I had to disable OpenGL in order to capture it correctly (and video recording kills my notebook,anyway). That demo normally runs in 3 seconds, not 57.
Here's the non-boilerplate code for that demo:
def fillWorld(scene): items=[] for x in range(1, 29): b=cs.CPBodyItem(bpos=[0+13*random.randint(0,25), -50-30*random.randint(0,10)],m=10) s=cs.CPCircleShapeItem(10, b, e=.5, offset=[0, 0]) t=QtGui.QGraphicsSimpleTextItem(str(x), s) t.setPos(-5, -5) items.append(b) items.append(cs.CPSegmentShapeItem([0, 50], [500, 450], 1, None, e=.7)) items.append(cs.CPSegmentShapeItem([0, 450], [500, 50], 1, None, e=.7)) for i in items: scene.addItem(i)
Neat, isn't it?
You can get it at the ChipScene google code project including, of course, the source.